Minor update!


  • Added panning for the viewports
  • Added zooming for the viewports
  • Added the ability to add a primitive
  • Started with the perspective viewport
  • More small minor changes!!

Going to work on improving the brush collection management and getting a proper version of the perspective viewport finished.


wxWidgets 3.0 tutorial for netbeans with Mingw

I created a tutorial for the newly released wxWidgets 3.0.
Netbeans is used for C++ development mostly by me as I want multiplatform support for my editor.

The tutorial is based on windows, mingw and netbeans and can be found at the following link. https://docs.google.com/document/d/1Kb6c1PgwQn7sOTu-qzk3dPeW0pRbIqSUbf9x1dUwDZ0/pub

You may also download/view it as a pdf (better formatted). http://www.wildrune.com/tutorials/NetbeansWxWidgets3Mingw.pdf

Level editor!

My first post for the new year, I hope everyone had a splendid time!

I have always been wanting to create a level editor, I’m a big fan of CSG(Constructive Solid Geometry) editors like 3D World Studio which is my favorite and Hammer used in games like Half Life.
CSG allows you to create complex geometry by using simple geometry.

Below a screenshot of 3D World Studio by Leadwerks, I will be mimicking this familiair interface used in most editors.

I will be starting this project today and will be using wxWidgets 3.0 and OpenGL to create the editor.
A new menu item has been added on the site for more information about the editor!


The day before christmas and I got my presents already!
An Elgato game capture device to capture video’s of my projects on the OUYA!
And a wacom intuos pen and touch to do my own art!

Here a move that show the start of a game with a functional menu, It’s a really short movie!

I would like to wish everybody a Merry Christmas and a Happy New Year!!!

Game feel

Game feel is my most important philosophy in game development, without it a game just misses something!
I came across the following video and it explains the importance of game feel really well.