I decided to change the programming language I am writing rune gear in from C++ to C#.
This allows me to more easily add features to the program!
I am still here, got myself a job as a game developer.
The editor is coming a long slowly!
I created a tutorial for the newly released wxWidgets 3.0.
Netbeans is used for C++ development mostly by me as I want multiplatform support for my editor.
The tutorial is based on windows, mingw and netbeans and can be found at the following link. https://docs.google.com/document/d/1Kb6c1PgwQn7sOTu-qzk3dPeW0pRbIqSUbf9x1dUwDZ0/pub
You may also download/view it as a pdf (better formatted). http://www.wildrune.com/tutorials/NetbeansWxWidgets3Mingw.pdf
My first post for the new year, I hope everyone had a splendid time!
I have always been wanting to create a level editor, I’m a big fan of CSG(Constructive Solid Geometry) editors like 3D World Studio which is my favorite and Hammer used in games like Half Life.
CSG allows you to create complex geometry by using simple geometry.
Below a screenshot of 3D World Studio by Leadwerks, I will be mimicking this familiair interface used in most editors.
I will be starting this project today and will be using wxWidgets 3.0 and OpenGL to create the editor.
A new menu item has been added on the site for more information about the editor!
Here a move that show the start of a game with a functional menu, It’s a really short movie!
I would like to wish everybody a Merry Christmas and a Happy New Year!!!
Game feel is my most important philosophy in game development, without it a game just misses something!
I came across the following video and it explains the importance of game feel really well.
Hello people! for those that still look.
It has been a while since my last post!
I have been inactive because of real life issues that I needed to attend to. But now I want to start actively blogging again.
I will continue my work on Vax Gravity and other side projects I am working on.